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ISHAAN PANDE

GAME DESIGNER
 

About Me

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I'm a Game Designer, passionate about crafting immersive and engaging gameplay worlds.
Skilled in both 2D and 3D design, I bring ideas to life with a strong focus on atmosphere and player experience.

From concept to completion, I contribute actively to ensure the success of every game I help build.

HELLO!

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Technical Skills

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Gameplay Design

I’ve worked on 3–4 diverse projects, from concept to polished gameplay.
I specialize in designing core mechanics, player flow, and systems that keep players engaged.
With hands-on experience in prototyping and iteration, I bring ideas to life through thoughtful, play-tested design.

Remote Teamwork

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I have experience working in remote team environments, collaborating effectively across time zones using tools like Trello, Jira, Zoom, and version control platforms to ensure smooth communication and project progress.

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Level Design

My primary expertise lies in level design, with experience across a variety of contexts including multiplayer games, horror titles, casual experiences, and 2D linear games.

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Programming | Designing

Developing games as an Unreal Programmer as well as designer, I possess expertise in designing code environment and creating  detailed, easy-to-understand documentation that helps the whole team stay on the same page and work more efficiently during development.

Project Management

My primary expertise lies in level design, with experience across a variety of contexts including multiplayer games, horror titles, casual experiences, and 2D linear games.

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Unity Designing

Having created games as a Unity Designer as well as a programmer, I possess expertise in designing code environments and creating detailed, easy-to-understand documentation that helps the whole team stay on the same page and work more efficiently during development.

Technical skill

Software Skill

Unreal Engine | Unity 2D/3D | Maya | Zbrush | Substance Painter | Blender | Photoshop | Substance Designer | SpeedTree | Illustrator | ClipStudios | Trello | Figma | Diversion | Visual Studio | Canva | Jira

Languages

Unity C# | Blueprint (Nodes) Unreal Engine

Projects

Killer's Night

(2024-Present)

Lead Designer and Developer

This is the game I am Currently working on. Killer-Night is a First person Multiplayer Survivor Horror-Game.
I'm Designing and Developing to publish it in on steam. This game is currently under development in Unreal Engine 5

Work Overview

  • Working in Unreal Engine 5 creating core code Mechanics of game.

  • Integrating of different game mechanics.

  • Game Optimization, creating assets with high texture & Game Balance.

  • World and level design, gameplay flow.

  • System Design.

Portfolio

Let's Connect

Whether it's a project idea, a collaboration, or just a friendly chat about games and design—feel free to reach out! You can connect with me on LinkedIn or drop me an email anytime.

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Send us a message
 and we’ll get back to you shortly.

© 2025 by Ishaan Pande

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